2019年5月2日 星期四

Javascript - Canvas 文字粒子特效

今天要來演示如何利用Javascript的canvas來制作文字子特效,
成品效果就像下面這樣,只要在<input>裡面打字,下面的canvas就會出現相應的粒子特效:
其他別人做的更厲害的版本可以參考這裡:
Text particle

不過不管是簡單還是複雜酷炫的版本,其基本原理都相同,就是利用了
Javascript的canvas,繪制了文字之後,擷取繪制了文字的canvas各pixel顏色和透明度資訊 (RGBA),進行處理後再依我們想要的效果再次重繪。

下面就來進行說明:
  1. 建立畫布
    在頁面中建立一個<canvas>用來當做畫布
    <canvas width="500" hiehgt="500"></canvas>
  2. 取得canvas物件後先繪制文字(text)上去
    var canvas = document.querySelectorAll("canvas")[0];
    var context = canvas.getContext("2d");
    context.textAlign = "center";
    context.font = "100px arial";
    context.fillText(text, 200, 100);
  3. 取得canvas的RGBA資訊
     var imageData = context.getImageData(0, 0, canvas.width, canvas.height).data;
    其中data是一個類陣列物件,每四個一組分別代表canvas各pixel位置 Red, Green, Blue, Alpha 的值 (0~255),
    例如 {R1, G1, B1, A1, R2, G2, B2 ,A2, R3, G3, B3, A3, ..........}
    以此類推,pixel位置由canvas的由左至右,由上至下。
    有了RGBA資訊後,我們就能來進行自已想要的粒子化處理了
  4. 粒子化處理
    再處理前,先把canvas 清空
    context.clearRect(0, 0, canvas.width, canvas.height);
    接著對data取得每四組的RGBA值,其中我們不想拿取每個pixel的RGBA,
    只想取得間隔為5 pixel (sampleRate ) 的 RGBA資訊,
    並且檢查透明度 (Alpha),如果大於0的話,我們就用canvas繪制一個圓在相應的位置上。

    如此一來,就會呈現原來的文字被間隔取樣重繪成圓圈的子效果了。

    var sampleRate = 5;
      for (var j = 0; j < canvas.height; j += sampleRate) {
        for (var i = 0; i < canvas.width; i += sampleRate) {
          //Get RGBA data
          var red = imageData[(i + j * canvas.width) * 4];
          var green = imageData[(i + j * canvas.width) * 4 + 1];
          var blue = imageData[(i + j * canvas.width) * 4 + 2];
          var alpha = imageData[(i + j * canvas.width) * 4 + 3];
          if (alpha > 0) { //If alpha > 0, draw circle
            context.beginPath();
            //context.strokeStyle = "rgba(" + red + ", " + green + ", " + blue + ", " + alpha + ")";
            context.fillStyle = "rgba(" + red + ", " + green + ", " + blue + ", " + alpha + ")";
            context.arc(i, j, 2, 0, 2 * Math.PI);
            context.fill();
          }
        }
      }
下面是完整的程式碼 :
Html :
<div>Please insert text here to see partical special effect.</div>
<div><input type="text" /></div>
<div><canvas width="500" hiehgt="500"></canvas></div>

Javascript :
//Text to draw
var sampleText = "👚👕 H";
drawParticleText(sampleText);

document.querySelectorAll("input")[0].addEventListener("input", function(event) {
 drawParticleText( this.value ? this.value : sampleText);
});

function drawParticleText(text) {
  var x = 200;
  var y = 100;
  var canvas = document.querySelectorAll("canvas")[0];
  var context = canvas.getContext("2d");
  
  //clear canvas first
  context.clearRect(0, 0, canvas.width, canvas.height);
  
  //Draw text first
  context.textAlign = "center";
  context.font = "100px arial";
  context.fillText(text, 200, 100);
  //Get canvas data (RGB and alpha),
  //Data in imageData : [(r, g, b, a) of 1st place, (r, g, b, a) of 2nd place......]
  //from left to right, from top to bottom
  var imageData = context.getImageData(0, 0, canvas.width, canvas.height).data;
  //Clear drawing
  context.clearRect(0, 0, canvas.width, canvas.height);

  //Sampling rate
  var sampleRate = 5;
  for (var j = 0; j < canvas.height; j += sampleRate) {
    for (var i = 0; i < canvas.width; i += sampleRate) {
      //Get RGBA data
      var red = imageData[(i + j * canvas.width) * 4];
      var green = imageData[(i + j * canvas.width) * 4 + 1];
      var blue = imageData[(i + j * canvas.width) * 4 + 2];
      var alpha = imageData[(i + j * canvas.width) * 4 + 3];
      if (alpha > 0) { //If alpha > 0, draw circle
        context.beginPath();
        //context.strokeStyle = "rgba(" + red + ", " + green + ", " + blue + ", " + alpha + ")";
        context.fillStyle = "rgba(" + red + ", " + green + ", " + blue + ", " + alpha + ")";
        context.arc(i, j, 2, 0, 2 * Math.PI);
        context.fill();
      }
    }
  }
}

CSS (加框只是方便觀察):
canvas {
  border: 1px solid blue;
}

參考資料:

  1. 随便谈谈用canvas来实现文字图片粒子化
  2. 《每周一点canvas动画》—— 文字粒子
  3. Text particle